Knights of Ebon

Episode 10 – “Patch 6.2 Death Knight Changes”


Welcome to Episode 10 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show, I, Epicinsanity, bring you the latest details on the greatest class in the game… The Death Knight.

Today is June 21st, 2015, and the information you are about to hear is relevant for the release of Patch 6.2.

This Episode will cover all the information you need to know in order to stay current with everything Death Knight in the World of Warcraft.

Knights of Ebon is produced by the Frozen Nerdz Podcast. The Frozen Nerdz podcast is an all Blizzard Entertainment podcast hosted by Kilroy and Epicinsanity. We cover everything that’s going on in the Blizzard Universe, as well as general gaming news and topics. If you are looking to get your fill of Blizzard Entertainment news, check out the Frozen Nerdz Podcast!

Also, Knights of Ebon is a proud member of Catalyst Gaming Media, part of the d20crit.com network.  For all your geek needs, check out D20Crit.com!

So sit back, relax, and enjoy the show!

Where You Can Find The Show:

Twitter: @KnightsOfEbon

E-mail: KnightsOfEbon@FrozeNerdz.com

Website: www.FrozeNerdz.com

Partner Networks: CatalystGamingMedia.com, D20Crit.com

Personal Twitter: @Epic_Insanity; @FrozeNerdz

YouTube: YouTube.com/FrozeNerdz

Live Stream: Twitch.tv/FrozeNerdz

Patch 6.2 Death Knight Changes:

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Blood

  • Mastery: Blood Shield’s Physical damage absorption shield from Death Strike now also counts as having an active mitigation effect active.

Frost

  • Frost Strike now deals 20% more damage.
    • Frost Strike – 40 Runic Power – Instantly strike the enemy, causing 96% Frost damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate’s damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 8% less damage.

Talents

  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Glyphs

  • Glyph of Icy Runes has been removed.
  • ( You gain an additional 10 Runic Power when you use Chains of Ice.) Removed due to the over abuse by Blood Knights rolling with Breath of Sindragosa.
Tier 18 Death Knight Gear:

t18Preview11

Demongaze Armor:

  • 2 pieces (Blood) : Blood Boil and Soul Reaper have a 25% chance to grant 1 extra stack of Scent of Blood. In addition, Scent of Blood now stacks up to 10 times.
  • 2 pieces (Frost) : When you critically hit with Obliterate you gain 3% haste for 12 sec. When you critically hit with Frost Strike, your critical damage is increased by 6% for 12 sec.
  • 2 pieces (Unholy) : Your Death Coil applies double the amount of Shadow Infusion onto your Ghoul.
  • 4 pieces (Blood) : Your Death Strike only consumes 80% of the stacks of Scent of Blood.
  • 4 pieces (Frost) : Frost Strike and Obliterate have a 65% chance not to consume Killing Machine.
  • 4 pieces (Unholy) : Your Dark Tranformation now transforms your Ghoul into a Crazed Monstrosity, increasing both the Monstrosity’s and your damage and attack speed.

KoE – Patch 6.1 Blood Death Knights

Welcome to Episode 9.3 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show, I, Epicinsanity, bring you the latest details on the greatest class in the game… The Death Knight.
Today is April 14th, 2015, and the information you are about to hear is relevant for the release of Patch 6.1.
This Episode will cover all the information you need to play a Blood Death Knight in the World of Warcraft. If you like this episode about Blood DK’s check out Episode 82 of the Training Dummies podcast – There Will Be Blood, where I have a 2 hour conversation all about Blood DKs!
Knights of Ebon is produced by the Frozen Nerdz Podcast. The Frozen Nerdz podcast is an all Blizzard Entertainment podcast hosted by Kilroy and Epicinsanity. We cover everything thats going on in the Blizzard Universe, as well as general gaming news and topics. If you are looking to get your fill of Blizzard Entertainment news, check out the Frozen Nerdz Podcast!
Also, Knights of Ebon is a proud member of Catalyst Gaming Media, part of the d20crit.com network.  For all your geek needs, check out D20Crit.com!

So sit back, relax, and enjoy the show!

Blood Death Knights

Stat Priorities

Damage oriented: bonus armor> strength>multistrike=mastery*>versatility>haste>crit (*you can do either mastery>multistrike or multistrike>mastery, depending on what you want to get out of your stats)

Survival oriented: bonus armor> strength>mastery>haste>versatility>crit>multistrike

Enchants – use the same preferred enchant on your neck, cloak, and rings. Either Gift of Multistrike (50 multistrike) or Gift of Mastery (50 mastery), depending on the stat priority you pick.

Runeforging — Fallen Crusader (heals 3% and increase total Strength by 20% for 15 sec.) [ie.) Heroic Gruul —  Unholy Strength proc’ed 26 times in 6 mins.]

Talents/Glyphs –

Tier 1 Talents: Plaguebearer (DC refreshes Diseases(Progression)), Plague Leech (eats diseases for 2 Death Runes(Farm)) ← [Glyph of Outbreak] no time, 30 RP

Tier 2 Talents: Purgatory ←Passive. Set it and forget it.

Tier 3 Talents: Death’s Advance (Passive 10%, use 30%/6 secs), Asphyxiate (Choke em! Great for Stunnable Add Fights).

Tier 4 Talents: Blood Tap (passively causes every 15 Runic Power that you spend to generate a Blood Charge, and you can have up to a maximum of 12 charges. Using Blood Tap consumes 5 charges, activating a random fully depleted rune as a Death Rune. Blood Tap is not on the global cooldown, and it has no cooldown and no cost.)

  • Blood Tap provides you with a lot of control, you pick when to Death Strike/Blood Shield.

Tier 5 Talents: Death Pact (heals you for 50% of your maximum health, but also absorbing 25% of your maximum health in healing received over the next 15 seconds.

Tier 6 Talents:

  • Gorefiend’s Grasp, Remorseless Winter ← Pick 1.
    • Never use. Desecrated Ground

Tier 7 Talents: encounter mechanics: Defile (go-to talent (Enemies who are standing in Defile deal 10% less damage to you)), Breath of Sindragosa (highly situational (eats RP for dmg/ heals [10% of the spell damage that the affected targets deal])), Necrotic Plague (1 disease, cannot be refreshed).

  • Defile on fights with adds, Breadth of Sindragosa on Patchwork fights. (Gruul)

 

Glyphs:

  • Glyph of Outbreak removes the cooldown from Outbreak, but causes it to have a 30 runic power cost instead. This glyph is practically mandatory, since it enables a particularly beneficial interaction with Plague Leech.
  • Glyph of Regenerative Magic procs each time your Anti-Magic Shell expires from you without having been fully consumed by damage. When this happens, the cooldown of Anti-Magic Shell is reduced by an amount based on how much damage it had absorbed (the more damage absorbed, the smaller the reduction), up to a maximum of 50%. This glyph is very beneficial in allowing you to gain more runic power over the course of the fight. (MORE DPS!)
  • Pick One:
    • Glyph of Icebound Fortitude reduces the cooldown of Icebound Fortitude by 50%, but also reduces its duration by 75%. This glyph is excellent when you need to use Icebound Fortitude more often, but short periods.
    • Glyph of Vampiric Blood increases the bonus healing received while Vampiric Blood is active by 10%, but Vampiric Blood no longer grants any health.

Minor: Any but Army Taunt.

Single Target/AOE –

Single Target: –

  1. Apply and maintain your diseases on the target
    • Initially, apply them with Outbreak.
    • After that, always refresh them with Blood Boil.
    • In case your diseases fall off, or if you have consumed them using Plague Leech, re-apply them with Outbreak.
  2. Use your Frost, Unholy, and Death runes on Death Strike.
  3. Use your Blood runes on Blood Boil. Never use Blood Boil if you have no Blood runes, as this will cause it to consume a Death rune, which should be saved for Death Strike.
    • When the target is at or below 35% health, you should use your Blood runes on Soul Reaper (the goal being to use Soul Reaper on cooldown during this period).
  4. Use your runic power on Death Coil to generate threat and dump runic power.
  5. Use your Crimson Scourge procs on Blood Boil.

AOE:

Same as above, but drop Death & Decay (Defile) and Blood Boil spam. (remorseless winter is great for trash)

Cooldowns:

Proactive Cooldowns
Rune Tap Uses a Blood rune to reduce the damage you take by 40% for 3 seconds. It has a maximum of 2 charges, and a 30-second recharge time. Dropping below 30% health will grant you a cost-free charge of Rune Tap, thanks to Will of the Necropolis, but this effect has a 30-second internal cooldown.
Anti-Magic Shell
  • Reduces all magic damage taken by 75% (up to a maximum of 50% of your maximum health).
  • Prevents most magic debuffs from being applied on you.
Icebound Fortitude Grants you a 20% damage taken reduction.
Dancing Rune Weapon Grants +20% chance to parry (also increases threat generation with  Glyph of Dancing Rune Weapon).
Army of the Dead The ghouls created by this spell will attempt to taunt enemies (with the exception of raid bosses).
Bone Shield
  • Reduces all damage taken by 20%.
  • Remains active until you receive 8 damaging attacks.
Mixed (Proactive or Reactive) Cooldowns
Death Strike
  • Heals you for for an amount based on your attack power.
  • Protects you with a damage absorption shield ( Mastery: Blood Shield).
Vampiric Blood
  • Grants you 15% additional health.
  • Increases the healing you receive.
  • With Glyph of Vampiric Blood, you gain no health but the healing you receive is increased by an additional 15%.
Empower Rune Weapon Instantly regenerates all runes and grants 25 Runic Power (very useful for casting Death Strike or  Blood Tap).

Advanced Tips & Tricks – #ProTip

Death Strike Timing – Use it to ABSORB an attack, but if you can’t use Rune Tap (40% less dmg) then use it to heal up. Use Blood Shield Tracker Addon (http://www.curse.com/addons/wow/blood-shield-tracker )

Use Tell Me When (http://www.curse.com/addons/wow/tellmewhen) for tracking CDs.

  • ie) no Bone shield, Rune Tap is off CD, Blood Tap is avail, etc.

Macros –

Raise Ally Mouse Over

  • #showtooltip Raise Ally
  • /cast [@mouseover,help][@target]Raise Ally

This macro casts Raise Ally on your mouseover target, if they are a friendlyd player. Otherwise, it casts Raise Ally on your current target.

Blood Tap Macro

  • #showtooltip Blood Tap
  • /cast Blood Tap
  • /cast Blood Tap

Since Blood Tap is off the global cooldown, this macro allows you to use up 10 charges (assuming you have them) and instantly generate two Death runes.

Where You Can Find The Show:

Twitter: @KnightsOfEbon

E-mail: KnightsOfEbon@FrozeNerdz.com

Website: www.FrozeNerdz.com

Partner Networks: CatalystGamingMedia.com, D20Crit.com

Personal Twitter: @Epic_Insanity; @FrozeNerdz

Check out these Blood Death Knight Guides:

Icy-Veins: http://www.icy-veins.com/wow/blood-death-knight-pve-tank-guide 

Wowhead.com: http://www.wowhead.com/guide=2170/blood-death-knight-guide

Official Warcraft Forums: http://us.battle.net/wow/en/forum/1012662/

Reniat’s Theorycrafting Website: http://sanguinefortitude.wordpress.com/

Check out these other Unholy Death Knight guides:

Icy-Veins: http://www.icy-veins.com/wow/unholy-death-knight-pve-dps-guide

Wowhead.com: http://www.wowhead.com/guide=2162/death-knight-dps-guide-frost-unholy

Mendenbarr‘s Blog about DK Theorycrafting: http://www.destinysoftworks.com/

 Check out these other great Frost Death Knight guides:

Icy-Veins: http://www.icy-veins.com/wow/frost-death-knight-pve-dps-guide

Wowhead.com: http://www.wowhead.com/guide=2162/death-knight-dps-guide-frost-unholy

Mendenbarr‘s Blog about DK Theorycrafting: http://www.destinysoftworks.com/

KoE – Episode 9.2 – Patch 6.1 Frost Death Knights

Welcome to Episode 9.2 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show, I, Epicinsanity, bring you the latest details on the greatest class in the game… The Death Knight.

 Today is March 5th, 2015, and the information you are about to hear is relevant for the release of Patch 6.1.

 This Episode will cover all the information you need to play a Frost Death Knight in the World of Warcraft.

 Knights of Ebon is produced by the Frozen Nerdz Podcast. The Frozen Nerdz podcast is an all Blizzard Entertainment podcast hosted by Kilroy and Epicinsanity. We cover everything thats going on in the Blizzard Universe, as well as general gaming news and topics. If you are looking to get your fill of Blizzard Entertainment news, check out the Frozen Nerdz Podcast!

Also, Knights of Ebon is a proud member of Catalyst Gaming Media, part of the d20crit.com network.  For all your geek needs, check out D20Crit.com!

So sit back, relax, and enjoy the show!

Where You Can Find The Show:

Twitter: @KnightsOfEbon

E-mail: KnightsOfEbon@FrozeNerdz.com

Website: www.FrozeNerdz.com

Partner Networks: CatalystGamingMedia.com, D20Crit.com

Personal Twitter: @Epic_Insanity; @FrozeNerdz

 

Frost Death Knights:

 Stat priority for 2 Hand Frost is:

Strength > Haste > Multistrike  > Versatility > Critical Strike > Mastery 

  • Strength is your primary stat. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.
  • Haste increases the amount of procs of Killing Machine, your attack speed, and your rune regeneration rate.
  • Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.
  • Versatility increases all your damage and healing done, and decreases all damage taken.
  • Critical Strike increases your chance to critically hit with all spells and abilities.
  • Mastery (Mastery: Frozen Heart) increases your Frost damage. Frost damage makes up a great part of your total damage.
Presence

As Frost, you should always be in Frost Presence.

Two Hand Frost Death Knight DPS Rotation (WOD 6.1)

Single Target Rotation

Priority System looks something like this: 

  1. Cast Defile.
  2. Keep your diseases ( Frost Fever/Blood Plague) up at all times.
    • Apply and refresh them with Outbreak whenever it is available.
    • When Outbreak is not available, refresh Blood Plague with Plague Strike, and Frost Fever with Howling Blast.
  3. Use Obliterate:
    • when you have a Killing Machine proc
    • when all your runes are available (and not using Obliterate essentially causes you to waste their recharge time).
  4. Use all your runic power on Frost Strike.
  5. Cast Howling Blast when you have a Rime proc.
  6. Cast Soul Reaper
    • only when the target is below 35% health.
 Multiple Target Rotation
  1. Apply diseases (Frost Fever/Blood Plague) to target. And spread them to others using Blood Boil.
  2. Use Howling Blast to do massive amounts of damage to the groups.
  3. Rune /Runic Power Usage:
    1. Use all your Death runes to Blood Boil spam.
    2. Use your Unholy runes to cast Death and Decay(or Defile) on cooldown and Obliterate.
    3. Use your runic power on Frost Strike.

 Dual Wield Frost Death Knight DPS Rotation (WOD 6.1) 

Stat priority for Dual Wield Frost is:

Strength > Mastery > Multistrike> Versatility > Haste > Critical Strike 

  • Strength is your primary stat. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.
  • Mastery (Mastery: Frozen Heart) increases your Frost damage. Frost damage makes up a great part of your total damage.
  • Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.
  • Versatility increases all your damage and healing done, and decreases all damage taken.
  • Haste increases the amount of procs of Killing Machine, your attack speed, and your rune regeneration rate.
  • Critical Strike increases your chance to critically hit with all spells and abilities.

Presence
As Frost, you should always be in Frost Presence.

Single Target Rotation

Priority System looks something like this:

  1. Cast Defile.
  2. Keep your diseases (Frost Fever/Blood Plague) up at all times.
    • Apply Frost Fever with Howling Blast, and apply Blood Plague with Plague Strike. In the case of Plague Strike, make sure that you use an Unholy rune for it, and not a Death rune.
  3. Cast Frost Strike if:
    • you are about to reach maximum runic power or
    • you have a Killing Machine proc.
  4. Cast Howling Blast when you have a Rime proc.
  5. Use your Unholy Runes on Obliterate.
  6. Use your Death and Frost runes on Howling Blast, leaving at least one spare rune for each Unholy rune you currently have so that you can cast Obliterate.
  7. Cast Soul Reaper
    • only when the target is below 35% health.
 Multiple Target Rotation
  1. Apply diseases (Frost Fever/Blood Plague) to target. And spread them to others using Blood Boil.
  2. Use Howling Blast to do massive amounts of damage to the groups.
  3. Rune /Runic Power Usage:
    1. Use all your Death runes to Blood Boil spam.
    2. Use your Unholy runes to cast Death and Decay(or Defile) on cooldown and Obliterate.
    3. Use your runic power on Frost Strike.

 When to use Cooldowns

  1. Pillar of Frost
    1. Cost: 1 Frost
    2. Grants you 20% Strength for 20 seconds, with a 1-minute cooldown. You should use this ability on cooldown. Ideally, you should couple it with any on-use trinkets you may have.
  2. Empower Rune Weapon
    1. Cost: Nothing
    2. Refreshes all your runes and gives you 25 runic power, but has a 5 minute cooldown.
    3. Be mindful when you use this, it can be used when you have no runes available or are runic power starved.
  3. Army of the Dead
    1. Cost: 1 Blood, 1 Unholy, 1 Frost
    2. Only worth using before the pull.

 Pro-Tip: Mastering the Frost Death Knight 

  1. Dual-Wielding Versus Two-Handed
    1. Two-handed and dual-wielding playstyles are practically the same in single-target, but dual-wielding pulls ahead in AoE/cleaving situations.
  2. Keeping Diseases Up
    1. Frost Fever will be automatically applied each time you cast Howling Blast. If there is a long period of time will go by without a Rime proc, just use  Howling Blast without a Rime proc to refresh Frost Fever.
    2. Blood Plague will have to be kept up manually either through Outbreak or Plague Strike.
    3. Plague Leech is a Tier 1 talent that you should take, use it to consume your diseases on the target, when Blood Plague is about to expire and Outbreak is off cooldown. Quickly re-apply the diseases using Outbreak.
      1. You can also use it to consume diseases on the target even if Outbreak is on cooldown, provided that Blood Plague is about to expire and you have a Rime proc.
  3. Killing Machine Procs
    1. Auto attacks have a chance to make the next Obliterate/Frost Strike a critical strike due to Killing Machine.
    2. When dual-wielding, use Killing Machine procs on Frost Strike, and when you are using a Two-Handed Weapon, use them on Obliterate.
  4. Rime Procs
    1. Obliterate has a 45% chance to cause the next Howling Blast/Icy Touch to be free due to Rime. Only use Howling Blast on these procs.
  5. Dual-Wielding
    1. The difficult part of the Dual-Wielding rotation is when your trying to master the proper balance of Obliterate usage. This difficulty is compounded by the fact that the way to use Obliterate differs wildly based on your tier 5 talent choice.
      1. If you are using Runic Empowerment, keep in mind that this talent will refresh a fully-depleted rune. Since you never want Runic Empowerment to grant you Unholy runes, you must make sure to never have both Unholy runes depleted when you use Frost Strike. You should only use Obliterate when you have both Unholy runes active, since if you deplete both runes, then your next Frost Strike may give you an Unholy rune back.
      2. If you are using Blood Tap, you do not really need to worry too much about which runes it regenerates, as long as you do not allow Blood Tap to reach maximum charges (12) and use the runes on Howling Blast.
  6. Soul Reaper
    1. Soul Reaper can be used at any time throughout the fight, but it will be most beneficial when the target is below 35% HP because of the proc that deals double damage on the target.
    2. Use Soul Reaper mainly as an execute to increase your DPS.
  7. Anti-Magic Shell
    1. Anti-Magic Shell absorbs 75% of all Magic damage taken for 5 seconds, and gives you runic power based on the amount of damage it absorbs.
    2. The added Runic Power greatly increases your damage done. So time your Anti-Magic Shell when there is going to be a raid wide Magic Damage ability.

 Talent Choices 

  1. Tier 1 Talents
    1. Plague Leech is the best choice. Which will allow you to gain a few Death runes over the course of the fight.
  2. Tier 2 Talents
    1. Purgatory will save your life. It’s great for progression fights, or for those times you make a mistake and don’t get out of an ability in time.
  3. Tier 3 Talents
    1. Death’s Advance is the best choice. 30% movement speed for 6 seconds, and 10% passive movement speed.
    2. Other talents can be selected, but purely situational.
  4. Tier 4 Talents
    1. Blood Tap is currently the best choice for the dual-wielding playstyle.
      1. Blood Tap passively causes every 15 Runic Power that you spend to generate a Blood Charge, and you can have up to a maximum of 12 charges. Using Blood Tap consumes 5 charges, activating a random fully depleted rune as a Death Rune. Blood Tap is not on the global cooldown, and it has no cooldown and no cost.
    2. Runic Empowerment is the best choice for the two-handed playstyle.
      1. Runic Empowerment acts passively whenever you spend Runic Power. For every point of Runic Power spent, you have a 1.50% chance to activate a random fully-depleted rune.
  5. Tier 5 Talents
    1. Death Pact is the best choice because it has no resource cost and supplies are large amount of healing.
  6. Tier 6 Talents
    1. Remorseless Winter may have some usefulness in stunning mobs so that they don’t damage you or the other raid members.
    2. The other talents may also be selected, but its purely situational.
  7. Tier 7 Talents
    1. The best option in this tier is Defile. In the event that the targets will not remain in Defile’s area of effect, if not Necrotic Plague is your best choice for high movement fights.
Major Glyphs
  1. Mandatory:
    1. Glyph of Blood Boil — Increases the range of Blood Boil by 5 yards.
    2. Glyph of Raise Ally — Removes the runic power cost of Raise Ally, allowing you to use it exactly when it is needed.
    3. Glyph of Regenerative Magic — Procs each time your Anti-Magic Shell Icon Anti-Magic Shell expires from you without having been fully consumed by damage. When this happens, the cooldown of Anti-Magic Shell is reduced by an amount based on how much damage it had absorbed (the more damage absorbed, the smaller the reduction), up to a maximum of 50%. This glyph is very beneficial in allowing you to gain more runic power over the course of the fight.
Minor Glyphs
  1. Optional:
    1. Glyph of Tranquil Grip — Causes your Death Grip to no longer taunt the target.
    2. Glyph of Army of the Dead — Causes your ghouls to no longer taunt their target.
    3. Glyph of Path of Frost —  Causes your Path of Frost to reduce your fall damage.

 Check out these other great Unholy Death Knight guides:

Icy-Veins: http://www.icy-veins.com/wow/frost-death-knight-pve-dps-guide

Wowhead.com: http://www.wowhead.com/guide=2162/death-knight-dps-guide-frost-unholy

Mendenbarr‘s Blog about DK Theorycrafting: http://www.destinysoftworks.com/

KoE – Episode 9.1 – Patch 6.1 Unholy Death Knights


Welcome to Episode 9.1 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show, I, Epicinsanity, bring you the latest details on the greatest class in the game… The Death Knight.

Today is March 5th, 2015, and the information you are about to hear is relevant for the release of Patch 6.1.

This Episode will cover all the information you need to play an Unholy Death Knight in the World of Warcraft.

Knights of Ebon is produced by the Frozen Nerdz Podcast. The Frozen Nerdz podcast is an all Blizzard Entertainment podcast hosted by Kilroy and Epicinsanity. We cover everything thats going on in the Blizzard Universe, as well as general gaming news and topics. If you are looking to get your fill of Blizzard Entertainment news, check out the Frozen Nerdz Podcast!

Also, Knights of Ebon is a proud member of Catalyst Gaming Media, part of the d20crit.com network.  For all your geek needs, check out D20Crit.com!

So sit back, relax, and enjoy the show!

Where You Can Find The Show:

Twitter: @KnightsOfEbon

E-mail: KnightsOfEbon@FrozeNerdz.com

Website: www.FrozeNerdz.com

Partner Networks: CatalystGamingMedia.com, D20Crit.com

Personal Twitter: @Epic_Insanity; @FrozeNerdz

Unholy Death Knights:

Stat priority for Unholy is:

Strength > Multistrike > Mastery> Critical Strike > Versatility > Haste

  • Strength is your primary statistic and be considered the most when it comes to upgrades. Strength gives you Attack Power, as it increases so does the damage from your abilities do.
  • Multistrike gives abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the first damage/heal.
  • Mastery (Mastery: Dreadblade) increases your Shadow damage, which makes up most of your damage done.
  • Critical Strike increases the chance to critically hit the target.
  • Versatility increases all damage/healing done, and decreases damage taken.
  • Haste increases attack speed and rune regen rate.
Presence

As Unholy, you should always be in Unholy Presence.

Unholy Death Knight DPS Rotation (WOD 6.1)

Single Target Rotation

Priority System looks something like this:

  1. Cast Defile
  2. Keep diseases (Frost Fever/Blood Plague) up at all times (apply with Outbreak/Plague Strike, and extend the duration through Festering Strike).
  3. Cast Dark Transformation
  4. Cast Death Coil as follows:
    1. Dark Transformation is not up
    2. You are at 90+ runic power
    3. Sudden Doom proc
  5. Spend runes, but only when you have (about to have) 2 of the same type available:
    1. Spend Death and Unholy runes on Scourge Strike
    2. Spend Blood and Frost runes on Festering Strike
  6. Cast Soul Reaper — Only when the target is below 45% health
Multiple Target Rotation
  1. Apply diseases (Frost Fever/Blood Plague) to target. And spread them to others using Blood Boil.
  2. Use Festering Strike prior to starting your AoE rotation to convert Frost runes to Death runes.
  3. Rune /Runic Power Usage:
    1. Use all your Death runes to Blood Boil spam.
    2. Use your Unholy runes to cast Death and Decay(or Defile) on cooldown and Scourge Strike.
    3. Use your runic power on Death Coil.

When to use Cooldowns

  1. Summon Gargoyle
    1. Cost: Nothing.
    2. Use it on Cooldown, but you can save it for when you need to do extra damage. Like during Heroism/Bloodlust/Time Warp. Gargoyle scales with spell haste, so this will allow for a few extra casts off, increasing the amount of damage done.
  2. Empower Rune Weapon
    1. Cost: Nothing
    2. Refreshes all your runes and gives you 25 runic power, but has a 5 minute cooldown.
    3. Be mindful when you use this, it can be used when you have no runes available or are runic power starved.
  3. Army of the Dead
    1. Cost: 1 Blood, 1 Unholy, 1 Frost
    2. Only worth using before the pull.

Pro-Tip: Mastering the Unholy Death Knight

  1. Diseases
    1. Should never drop off due to Festering Strikes refreshing them on contact.
    2. At the start of the fight, you should always open up with Outbreak. But incase they fall off, use Plague Strike to re-apply both diseases if Outbreak is on Cooldown.
  2. Dark Transformation and Death Coil
    1. Every time Death Coil is cast, a buff of Shadow Infusion on your ghoul will increase its damage done by 10% per stack, for 30 seconds. When it reaches 5 stacks, you want to cast Dark Transformation. It consumes the stacks and buffs your ghoul for 30 seconds.
    2. Use Dark Transformation on cooldown. Increasing the effectiveness of your ghoul, will in turn increase your effectiveness to DPS more.
    3. Your ghoul cannot gain any stacks of the buff while it is transformed, so  you should save your runic power and spam Death Coils as soon as Dark Transformation ends.
    4. If Sudden Doom procs, you should use the free Death Coil regardless otherwise you are wasting the proc.
  3. Soul Reaper
    1. Soul Reaper can be used at any time throughout the fight, but it will be most beneficial when the target is below 45% HP because of the proc that deals double damage on the target.
    2. Use Soul Reaper mainly as an execute to increase your DPS.
  4. Anti-Magic Shell
    1. Anti-Magic Shell absorbs 75% of all Magic damage taken for 5 seconds, and gives you runic power based on the amount of damage it absorbs.
    2. The added Runic Power greatly increases your damage done. So time your Anti-Magic Shell when there is going to be a raid wide Magic Damage ability.

Talent Choices

  1. Tier 1 Talents
    1. Plague Leech is the best choice. From a pure DPS perspective, providing a 5% DPS increase over either of the other talents if used properly.
  2. Tier 2 Talents
    1. Purgatory will save your life. It’s great for progression fights, or for those times you make a mistake and don’t get out of an ability in time.
  3. Tier 3 Talents
    1. Death’s Advance is the best choice. 30% movement speed for 6 seconds, and 10% passive movement speed.
    2. Other talents can be selected, but purely situational.
  4. Tier 4 Talents
    1. Runic Corruption is the best talent in this tier, and you should always use it. If used optimally, Blood Tap can provide slightly higher DPS, but this requires ensuring that it only ever activates an Unholy rune.
    2. If you can’t master Blood Tap usage, its are better off with Runic Corruption.
  5. Tier 5 Talents
    1. Death Pact is the best choice because it has no resource cost and supplies are large amount of healing.
  6. Tier 6 Talents
    1. Remorseless Winter may have some usefulness in stunning mobs so that they don’t damage you or the other raid members.
  7. Tier 7 Talents
    1. The best option in this tier is Defile. In the event that the targets will not remain in Defile’s area of effect, if not Necrotic Plague is your best choice for high movement fights.

Major Glyphs

Mandatory:
    1. Glyph of Blood Boil — Increases the range of Blood Boil by 5 yards.
    2. Glyph of Raise Ally — Removes the runic power cost of Raise Ally, allowing you to use it exactly when it is needed.
    3. Glyph of Regenerative Magic — Procs each time your Anti-Magic Shell Icon Anti-Magic Shell expires from you without having been fully consumed by damage. When this happens, the cooldown of Anti-Magic Shell is reduced by an amount based on how much damage it had absorbed (the more damage absorbed, the smaller the reduction), up to a maximum of 50%. This glyph is very beneficial in allowing you to gain more runic power over the course of the fight.
Minor Glyphs
  1. Optional:
    1. Glyph of Tranquil Grip — Causes your Death Grip Icon Death Grip to no longer taunt the target.
    2. Glyph of Army of the Dead — Causes your ghouls to no longer taunt their target.
    3. Glyph of Path of Frost —  Causes your Path of Frost to reduce your fall damage.

 

Check out these other great Unholy Death Knight guides:

Icy-Veins: http://www.icy-veins.com/wow/unholy-death-knight-pve-dps-guide

Wowhead.com: http://www.wowhead.com/guide=2162/death-knight-dps-guide-frost-unholy

Mendenbarr‘s Blog about DK Theorycrafting: http://www.destinysoftworks.com/

 

Episode 08 – New Year’s Resolution & You!

Welcome to Episode 08 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show, I, Epicinsanity, bring you the latest details on the greatest class in the game… The Death Knight. Each show I discuss relevant news, my weekly topic and some helpful tips & tricks to help you improve your game. So sit back, relax, and enjoy the show!

This episode was recorded on Tuesday, January 6th, 2014 and released the same day.

Every year we make New Years Resolutions we don’t keep. I wake up every day telling myself that I’m going to shave, but I never do. So this year, I want to sit down with some of you and talk about our past year in World of Warcraft and what your goals are for 2015!

So here are the questions:

Gaming New Years Resolution:

  1. What did you accomplish in 2014 in World of Warcraft? (I.e. PVE, PVP, etc.)
  2. Out of everything that happened in 2014, what are you the most thankful for?
  3. What did you plan to accomplish but didn’t in 2014 in World of Warcraft?
  4. What do you want to accomplish in 2015 in World of Warcraft?

This will be an audio interview. I will record on my end, and it should only take 10-15 mins of your time to actually record these mini interviews.

All I ask is that you have a microphone, 10-15 mins of limited background noise time and Skype. Once you have contacted me, I will share my Skype information.

It’s super easy even a Mage could do it. You don’t have to play a Death Knight to participate, but it does help! Depending on the amount of interest in helping me out with this, not everyone will get into the episode. And it will be first come first serve. So if your interested, email the Show ASAP! (KnightsOfEbon@FrozeNerdz.com)

Questions via Twitter:

@John_S20: Great podcast. Big Death Knight fan. Are you going to explore the lore more or is this going to be a pure gameplay show?

@Hobbit340: perhaps you could discuss the mechanics of keeping aggro for new tanks.

@mannyg3: I would love to gets some DK PVP love. If you don’t PVP maybe you can find a guest. Thanks.

@Reinsbriener Hey @Epic_Insanity, possibly a noob question: you can actually switch specs/roles without really changing gear & be OK right?

Where You Can Find The Show:

Website: www.FrozeNerdz.com
Show Twitter: @KnightsOfEbon
Show E-mail: KnightsOfEbon@FrozeNerdz.com
Personal Twitter: @Epic_Insanity
Blizzard Entertainment Podcast: @FrozeNerdz

KoE – Episode 06 – Warlords of Death Knights

Knights of Ebon Episode 06 – Warlords of Death Knights

Introduction: Welcome to Episode 06 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show, I, Epicinsanity, bring you the latest details on the greatest class in the game… The Death Knight. Each show I discuss relevant news, my weekly topic and some helpful tips & tricks to help you improve your game. So sit back, relax, and enjoy the show!

This episode was recorded on Tuesday, December 9th, 2014 and released the same day.

Unholy:

  • Hotfixes:
    • Necrosis’ damage has been increased by 67%.
    • Scourge Strike’s damage has been increased by 50%.
    • Unholy Might now increases Strength by 5% (down from 10%).
  • Rotation:
  • Level 100 talents:
    • The best option is Defile if the target is going to stand still. If the target is going to move a lot, Necrotic Plague becomes vital.
  • Stats Priority:
    • Strength;
    • Multistrike;
    • Mastery;
    • Critical Strike;
    • Versatility;
    • Haste.

 

 

Frost:

        1. Apply Frost Fever with Howling Blast, and apply Blood Plague with Plague Strike. In the case of Plague Strike, make sure that you use an Unholy rune for it, and not a Death rune (if need be, wait slightly for an Unholy rune to become available). Re-apply with 6 secs left.
  • Level 100 talents:
    • only viable option in this tier is Defile
  • Stats Priority:
    • Stat priority for Dual-Wielding playstyle:
  1. Strength;
  2. Mastery;
  3. Multistrike;
  4. Versatility;
  5. Haste;
  6. Critical Strike.
  • Stat priority for Two-Handed play style:
  1. Strength;
  2. Multistrike;
  3. Versatility;
  4. Mastery;
  5. Haste;
  6. Critical Strike.

 

Blood:

  • Hotfixes: No hotfixes for Blood.
  • Rotation:

 

  1. Apply and maintain your diseases on the target
      • Initially, apply them with Outbreak.
      • After that, always refresh them with Blood Boil (thanks to Plaguebearer).
  1. Use your Death runes on Death Strike.
  2. Use your Blood runes on Blood Boil until the target is at or below 35% health, you should use your Blood runes on Soul Reaper (the goal being to use Soul Reaper on cooldown during this period).
  3. Use your runic power on Death Coil to generate threat and dump runic power.
  4. Use your Crimson Scourge procs (free Blood Boil or Death and Decay) as follows.
    1. Use Death and Decay if available and if the target will remain in the area of Death and Decay for the whole duration.
    2. If Death and Decay is on cooldown or the target is likely to move, use Blood Boil.
  • Level 100 talents:
    • Go to talent = Defile (replaced Death and Decay, reduces the amount of damage the target does to you). Breath of Sindragosa is highly situational (use on single boss encounters while off tanking),   Necrotic Plague is weak for DPS, but great for Runic Power. (Use on multi-target fights for spreading diseases.)
  • Stats Priority:
    • Survival
  1. Bonus Armor;
  2. Strength;
  3. Mastery;
  4. Versatility;
  5. Haste;
  6. Critical Strike.
  • DPS-oriented
  1. Bonus Armor;
  2. Strength;
  3. Mastery;
  4. Multistrike;
  5. Versatility;
  6. Haste;
  7. Critical Strike.

 

 

Warlords of Draenor Highmaul Raid Strats:

 

Trash Strat: Kar’garth’s trash is simple, kill the too adds then focus down the large add in the middle. The side adds put a damage reduction armor on the main add, you can see it being cast by the fire ball above their head and a line to the larger add. Large add spawns smaller molten elementals. Cleave down.

 

Boss: Kar’gath

Phase 1 – Avoid the Tiger Pits (Four around the room – will do massive amounts of dmg to you and knock you back up.) Avoid standing in green bile (Small circle/random target). Stand on the side of the boss, he will randomly do Berserker rush to a random target, doing tons of dmg to anyone in his path to them. If you get targeted by this, kite the boss thru on of the fire turrets and he will stop fixating on you. Fire Turrets spawn on the four metal skulls on the ground between the tiger pits. (Form a diamond.)

Phase 2 (Up Phase) – If you go up top, your goal is to kill as much trash as possible in the short period of time your up there. You get up top by being the closest 5 people to the boss when he is casting Chain Hurl. While up top, focus killing Bombers and Bileslingers. Death grip them to you without having to pull all the trash to get them. By killing the Bombers/Bileslingers, it reduces the amount of damage the raid takes from bombs/puddles. Note: when the Bombers die, they drop a bomb on the ground that blows up, and the Bileslingers stun everyone when they die.

Blood Tips: Use Rune Tap with Icebound fortitude  or Rune Tap with Vampiric Blood at the end of the Impale cast while learning the fight. You can’t mitigate the damage, so help your healers out. Also make sure to refresh bone shield right before it, and stack a nice blood shield also to help out.

Unholy/Frost Tips: Adds up top don’t seem to have a threat pool, so don’t pull too many of them, but try to Death Grip the Bombers/Bileslingers to the tank to help out.

 

 

Trash to Butcher Tips: Trash leading to the Butcher (when you turn right out of Kar’gaths room), isn’t too complicated. Interrupt the spell casters, and dps them down. But when you get to the Large Boars, avoid their charge. It was one shotting people on Heroic. The Boar moves its body and points the direction he’s going to charge. So it is avoidable. Bonus Tip: If your using personal loot, switch it to group loot/master looter or need/greed, higher chance of BOE Epics.

 

Boss: The Butcher

Phase 1: You will need 4 groups of people. One for tanks, two melee groups forming a triangle with the tanks, and one healer/ranged group. The boss will cleave the melee group with the most people. You do not want to go over 5 stacks of the Cleave debuff or it will kill you. 3-4 is recommended based on healers. Have two people from the ranged/healer group set up to step into one of the melee groups to offset the number and control the cleave. The ranged/healer group (not including the two floaters) will need to stack back up once the boss knocks everyone back in order to soak the Bounding Cleave (the won’t have an cleave stacks, so won’t die).

  • Unholy/Frost Tips: Stand and DPS the boss. He has a built in enrage timer, so DPS hard. Lust should be used at 30% so use CD’s early and often. For the most part, you probably won’t move around much during this fight, just soak the cleave ur suppose to soak.
  • Blood Tips: Use Rune Tap/Blood shield to avoid The Cleaver. The Tenderizer isn’t avoidable. Take 2-4 stacks of Tenderizer. All depends on healers.

Phase 2: Enrage Phase – 30% Burn. Make sure you start Soul Reaper spamming once he hits 35% for Blood/Frost, or 45% for Unholy.

 

Trash to Tectus Tips: The first few trash packs are easy, but when you get to Tectus’s room, thats where the trash gets interesting. There are three small Tectus adds waiting for you named Lokk, Rokka and Oro. Have the tanks separate Lokk and Rokka. And pull Oro to one of the too groups. Kill Oro first and then Lokk/Rokka. Stand in brown, move out of orange on the ground. Also applies to the boss.

 

Boss: Tectus

Phase 1: Major thing that DK’s need to watch out for are Crystal Barrage. It is hard to see on the ground so its hard to avoid at first. The boss casts a red cloud that will chase after a ranged/healer. It comes from the boss and moves towards them, they have to kite it away from the group. The Ranged/Healers will be stacked up near the outside edge of the room. Set up in advance which way the group is going to move. If the group is moving right to avoid Earthen Pillar (Large Circle on the group, spawns a huge rock pillar that blocks LOS), then the person with Crystal Barrage wants to move the opposite way (so left). So DK’s can stack on the right side of the boss to avoid having to deal with this mechanic, as long as they are ahead of the ranged/healer team. Save CD’s for Tectonic Upheaval. He will cast this once he hits 100% energy. If you don’t kill him, he gains 20% health back. Once he is dead, he splits into two smaller bosses that both have the same abilities. And its rinse and repeat. The main focus of this fight for DK’s is avoid standing in any type of swirl, or cloud or ground effect. During the first part of the fight, Tectus will spawn two adds: The Berserker and  Earthshapers. Kill the  Earthshapers first and face The Berserker away from the raid due to its nasty cleave.

 

 

KoE: Episode 04 – Reasons to Play A Death Knight

Welcome to Episode 04 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show Epicinsanity, brings you the latest details on the greatest class in the game… The Death Knight. Each show I discuss relevant news, my weekly topic and some helpful tips & tricks to help you improve your game. So while I sit back, relax, and enjoy the show!

Recorded and Released on: Monday, October 19th, 2014

This week on KoE, Epicinsanity discussing the reasons why you should continue playing a Death Knight or why you should consider playing a Death Knight?

Interested in a Death Knight Workshop, Character Audit, or anything else Death Knight related? Contact Epic!

Website: www.FrozeNerdz.com
Show Twitter: @KnightsOfEbon
Show E-mail: KnightsOfEbon@FrozeNerdz.com
Personal Twitter: @Epic_Insanity
Blizzard Entertainment Podcast: @FrozeNerdz

 

KoE: Episode 03 – Pre-Patch to Warlords


Welcome to Episode 03 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show Epicinsanity, brings you the latest details on the greatest class in the game… The Death Knight. Each show I discuss relevant news, my weekly topic and some helpful tips & tricks to help you improve your game. So while I sit back, relax, and enjoy the show!

Recorded and Released on: Saturday, October 4th, 2014

This week on KoE, Epicinsanity discussing the upcoming changes to the Death Knight class in Warlords. Quickly covering each spec and adding his own opinion. But before the show ends he talks about Death Knight addons, discusses how to kill a Blood Death Knight, and helps a fellow Death Knight improve his game.

Interested in a Death Knight Workshop, Character Audit, or anything else Death Knight related? Contact Epic!

Website: www.FrozeNerdz.com
Show Twitter: @KnightsOfEbon
Show E-mail: KnightsOfEbon@FrozeNerdz.com
Personal Twitter: @Epic_Insanity
Blizzard Entertainment Podcast: @FrozeNerdz


 

Unholy in Patch 6.0

Stats changes:

  • Hit/Expertise is removed.
  • Str > Mastery ~= Haste > Crit
  • best stat​: Mastery for SoO, followed by crit. When you reach level 100 this will change to include more multistrike.

Rotation changes

  • Unholy frenzy has been removed.
  • Pestilence has been removed and its effect has been rolled into Blood Boil
  • Diseases no longer modify your ability damage (Scourge Strike)
  • Diseases no longer snapshot and ar dynamic like other dots.

Rotation:

  1. Keep your diseases ( Frost Fever and Blood Plague) up at all times (apply with Outbreak and extend their duration through Festering Strike).
  2. Cast Death Coil if
    • You are at or about to be at maximum runic power (90 or more) OR
    • You have a Sudden Doom proc.
  3. Cast Dark Transformation.
  4. Cast Scourge Strike. if you have less than 90 runic power.
  5. Cast Festering Strike if you have less than 90 runic power.
  6. Cast Soul Reaper
    • Only when the target is below 35% health.

Things to Remember:

  • Unholy Pres now gives 20% haste instead of 10%.
  • Unholy Might now increases Strength by 10% (down from 35%)
  • Plaguebearer is a new talent to replace Roiling Blood because of the pestilence change. This talent now increase the duration of your diseases on your target when you use Death Coil.
  • AMS now gives 90%~ less runic power from damage sources.
  • Army of the Dead is now Instant
  • Death Pact now heals you for 50% but absorbs 25% of max heath from incoming healing for 15s.
  • Unholy Aura now increases haste by 5% and Versatility by 3%, instead of attack speed.
  • Death coil is now 30 RP instead of 32
  • Necrosis is a new passive ability for Unholy Death Knights. Necrosis causes Multistrikes from Festering Strike, Pestilence, Plague Strike, Scourge Strike, and Soul Reaper to also deal a burst of Shadow damage. The amount of burst damage is based on Attack Power, not the damage from the triggering Multistrike.

Two Handed Frost in Patch 6.0

Stats changes

  • Str > Haste > Crit ~= Mastery
  • Hit/Expertise is removed.
  • Not too many huge differences. Lower haste because of the stat squish. So your rotation may feel strange.

Rotation changes

  1. Keep your diseases ( Frost Fever and Blood Plague) up at all times.
  2. Cast Howling Blast when you have a Rime proc.
  3. Cast Obliterate if
    • Doing so will not cap your runic power OR
    • You have a Killing Machine proc.
  1. Cast Frost Strike.
  2. Cast Soul Reaper
    • only when the target is below 35% health.

1 Hand Frost in Patch 6.0

Stats changes

  • Str > Haste > Mastery > Crit
  • Hit/Expertise is removed.

Rotation:

  1. Keep your diseases ( Frost Fever and Blood Plague) up at all times.
    • Apply Frost Fever with Howling Blast, and apply Blood Plague with Plague Strike. In the case of Plague Strike, make sure that you use an Unholy rune for it, and not a Death rune (if need be, wait slightly for an Unholy rune to become available). Re-apply with 6 secs left.
  1. Cast Obliterate
  1. Cast Frost Strike at 40+ runic power, at maximum runic power (89+) or a Killing Machine proc.
  2. Cast Howling Blast when both Death or both Frost runes are available or when you have a Rime proc.
  3. Cast Soul Reaper  only when the target is below 35% health.

Things to Remember:

  • Frost Strike‘s damage has been increased by 100%, but its Runic Power cost has been increased by 5 (up to 25 Runic Power in Frost Presence, and 40 Runic Power in other Presences).
  • Icy Talons now increases attack speed by 35% (down from 45%), and haste by 5% (up from 0%).
  • Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) and melee damage by 35% (up from 30%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
  • Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 4% per stack (up[/s] from 3%).
  • Obliterate‘s damage has been increased by 30%.

Blood Changes in Patch 6.0

There are a lot of massive changes to Blood DK’s “feel” of the class, how we’re gearing, and how we scale for certain fights/situations.

Self healing becomes self shielding.

Stats changes

  • Mastery > Crit > Haste
  • Hit/Expertise is removed.
  • Strength = More attack power = larger death strike base heals
  • Mastery = larger death strike shields
  • Crit = Parry
  • Versatility and Armor = % damage reduction
  • Multistrike: blood gets a 5% bonus to multistrike, but you won’t find much of it right now.
  • Death strike now scales with Attack power.

Rotation changes

  • Avoidance removed completely. 1% Critical Strike = 1% Parry.
  • Rune strike is gone replaced with Death Coil.
  • Heart Strike is gone replaced with blood boil.
  • Only spells that use Blood Runes now are: Soul Reaper, Rune Tap, Strangulate, Blood Boil
  • Rune Tap is now a straight defensive cooldown.  40 second cooldown that stores up to 2 charges, and reduces damage taken by 40% for 3 seconds.

Rotation:

  1. Apply and maintain your diseases on the target
    1. Initially, apply them with Outbreak.
    2. After that, always refresh them with Blood Boil (thanks to Plaguebearer).
  1. Use your Death runes on Death Strike.
  2. Use your Blood runes on Blood Boil until the target is at or below 35% health, you should use your Blood runes on Soul Reaper (the goal being to use Soul Reaper on cooldown during this period).
  3. Use your runic power on Death Coil to generate threat and dump runic power.
  4. Use your Crimson Scourge procs (free Blood Boil or Death and Decay) as follows.
    1. Use Death and Decay if available and if the target will remain in the area of Death and Decay for the whole duration.
    2. If Death and Decay is on cooldown or the target is likely to move, use Blood Boil.

Things to Remember:

  • Blood Rites now also causes auto attack Multistrikes to generate 15 Runic Power. The Death Strike damage increase it provided has been moved to Veteran of the Third War.
  • Crimson Scourge now increases the damage of Blood Boil by 50% (up from 10%) and now also increases the damage of diseases by 30%.
  • Dancing Rune Weapon‘s summoned Rune Weapon now remains fixated on the Death Knight‘s target at the time of summoning, and copies the effects of Talents that are tied to the Death Knight, such as Blood Boil, Frost Fever, or Asphyxiate. Should the original target be dead or otherwise unavailable, the Rune Weapon will switch to assist with the Death Knight‘s current target.
  • Death Strike now causes healing that scales in effectiveness with attack power, instead of based on damage taken in the last 5 seconds. This healing is affected by Resolve.
  • Heart Strike has been removed. Blood Death Knights should use Blood Boil in its place.
  • Improved Blood Presence now increases all damage dealt by 20%, instead of increasing rune regeneration rate.
  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
    • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 30 seconds.
    • Glyph of Rune Tap has been redesigned. It now reduces Rune Tap’s recharge time by 10 seconds, but reduces the damage reduction it provides by 20%.
  • Scarlet Fever has been removed. Its effects have been merged into Scent of Blood.
  • Veteran of the Third War now increases your Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, and increases the damage of Death Strike by 100% and grants 1 Runic Power per second while in combat..

 

KoE: Episode 02 – Warlords Death Knight Changes


Welcome to Episode 02 of Knights of the Ebon podcast. This is YOUR Death Knight podcast in the World of Warcraft. Each show Epicinsanity brings you the latest details on the greatest class in the game… The Death Knight. Each show I discuss relevant news, my weekly topic and some helpful tips & tricks to help you improve your game. So while I sit back, relax, and enjoy the show!
Recorded and Released on: Saturday, October 4th, 2014
This week on KoE, Epicinsanity discussing the upcoming changes to the Death Knight class in Warlords. Quickly covering each spec and adding his own opinion. But before the show ends he talks about Death Knight addons, discusses how to kill a Blood Death Knight, and helps a fellow Death Knight improve his game. Interested in a Death Knight Workshop, Character Audit, or anything else Death Knight related? Contact Epic!

Website: www.FrozeNerdz.com
Show Twitter: @KnightsOfEbon
Show E-mail: KnightsOfEbon@FrozeNerdz.com
Personal Twitter: @Epic_Insanity
Blizzard Entertainment Podcast: @FrozeNerdz

KoE – Episode 01 – Introduction


The Frozen Nerdz present The Knights of Ebon Podcast! Knights of Ebon is YOUR Death Knight podcast in the World of Warcraft. Each show, Epicinsanity, brings you the latest details on the greatest class in the game… The Death Knight. Each show he discusses relevant news,his weekly topic and some helpful tips & tricks to help you improve your game.

In the introduction episode, Epicinsantiy talks about the path the show is going to take, and introducing himself. This is a 100% Death Knight podcast providing information for casual and hardcore players alike.

Where You Can Find Us:

Twitter: @FrozeNerdz, @KnightsOfEbon E-mail: KnightsOfEbon@FrozeNerdz.com
Website: www.FrozeNerdz.com
Partner Network: CatalystGamingMedia.com
Forums: CatalystGamingMedia.com/forums
Personal Twitter:@Epic_Insanity 

RSS Feed: http://epicquestions.hipcast.com/rss/knights_of_ebon.xml
iTunes: https://itunes.apple.com/us/podcast/knights-ebon-world-warcraft/id922316318?mt=2
Stitcher: http://www.stitcher.com/s?fid=54192&refid=stpr 

 


 

Here is the Blog post I reference too:

Earlier today on Twitter, I asked if there were any Death Knight questions that people had. Not thinking I’d get much of a response, I made the mistake of doing it while I was driving. But to my pleasent surprise, I found a lot more questions than I expected. So I’m going to make a blog post here to answer these questions. Huge thanks for the retweets, favorites, etc. of this tweet!

MazzDKQuestion

Thanks Mazz for the question!

Question: For Frost Death Knights, is Dual Wield (DW) or is two-handed (2H) better?
My Response: That’s a tough one. Right now, Patch 5.4, a lot of it depends on item level, as well as play style. But if you just look strictly at the gear at ilvl 522, 2 handed frost is better than dual wield frost. But if you look at the logs for heroic raiders with best in slot (BiS) gear, you will see that DW is actually a little bit better. A lot of that plays on secondary stats and itemization, meaning that at a higher item level you have more hit & expertise to help get you to the caps (Hit 7.5%/Expertise 7.5%). But the fine line between the different types of DK frost specs right now comes down to YOUR personal play style. I personally like playing DW in PVP whereas I like playing 2H better in PVE content. But it’s slowly personal preference. The reason I say it doesn’t really matter is that the DPS difference is basically less than 5k difference at the ilvl 522.

AryendraDKQuestion

Thanks Aryendra for the question!

Question: Any tips for heavy movement/melee unfriendly raid encounters? (Specced Death’s Advance (DA) & Unholy (UH) presence change when possible but aside that).
My Response: Ah, that’s a tough one. Death Knights don’t have a lot of options when it comes to movement speed. You already stated the easy ones like Death’s Advance (Tier 3 Talent; 10% faster speed) and switching to Unholy Presence (built-in 15% speed boost). A few others depending on race/faction, and professions would be as follows. Race/Faction: Goblin (Horde) – Rocket Jump (Jump forward), Worgen (Alliance) – Running Wild (Increases ground speed by 60%/100%). Professions – Engineering: Nitro Boosts – Belt enchant for speed boost; Enchanting: Enchant Boots – Pandaren’s Step (Small consistent speed increase), Alchemy: Swiftness Potion – 50% for 15secs (Shares CD with other potions).

Sadly, Death Knights are not a very mobile class, but there are some tips to help with that. I personally play a Goblin because it gives me a chance to Rocket Jump when I need to get somewhere fast. But it doesn’t always work and has wiped us a few times on Heroic Iron Juggernaut in SoO. Hopefully that helps, but hopefully Blizzard will see how movement impaired we are, and change it!

KnateDKQuestion

Thanks Knate for the question!

Question: Make blood tanking less scary of a concept for me.
My Response: First off, that’s not even a question. Can you please submit that in the form of a question!? … But what’s so scary for you when it comes to Blood tanking? Being a Blood DK myself, I can see how it very intimidating at times. We are a reactionary tanking style and we completely control our health pools. If I see a large strike coming in, I can Death Strike (DS) to absorb it with our mastery (Blood Shield). If I already have a large shield on myself, I may say the DS to heal myself up after the attack. DS heals the player, and bubbles them (Leaving math-out because it changes with mastery amounts). Our HP also is based on the amount of damage we put out, so riposte is important at higher levels because it feeds Scent of Blood (Dodge/Parry increases damage of DS).

I know you main on a Paladin, so just think of it this way. Death and Decay = Consecration (but a DK can put it anywhere!), Heart Strike = Crusader Strike, but instead of holy power it gives 20% more damage & more Runic Power (RP), Icy Touch = Judgement, but applies a disease. Blood Boil/Pestilence = Holy Prism/Holy Wrath (AOE threat, but spammable). Soul Reaper = Hammer of Wrath but at 35% instead of 20%. Death Grip = Avenger’s Shield, but cooler!

I hope that helps. No reason to be scared of the only Hero Class in Warcraft! 😛

DellaDKQuestion

Thanks Della for the question!

Question: Is Defile as epic as it looks?
My Response: When I first saw that DK’s were going to be able to FINALLY use Defile. I was all excited. But the problem with it right on in the Warlords Beta is that it’s not really that amazing. Defile = Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (27.5% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Because it replaces DND, it requires 1 Unholy Rune, and has a 30 second cooldown. Compared to Necrotic Plague right now, its damage output isn’t the same. I can see it being super awesome on fights like Garrosh where you have a ton of adds in one spot, but only time will tell.

Granted, it is F*CKING DEFILE! WE ARE THE LICH KING!

MidneyetDKQuestion

Thanks Midneyet for the question!

Question: Basically any advice on how to effectively play unholy.
My Response: …. but that’s not a question. NOT A QUESTION! 😛 But I will answer it anyway, but first let me ask you some questions. What is your draw to Unholy over Frost? I know a lot of people have specific specs that they like to play for on reason or another. I’m not a big fan of unholy, but I will gladly give you some tips that will help you more effectively play Unholy!
So if you want to know how to increase your DPS, the best thing is to look at your rotation. You want to always maintain your diseases (Frost Fever (FF)/Blood Plague (BP)) on your target. The reason for that is your other spells will be more effective and do more damage if you have your diseases up. To apply those diseases, you use Icy Touch (IT) & Plague Strike (PS); you can also use Outbreak to apply both of them. Every time you use a DK spell that uses a rune (like 75% of them) you gain Runic Power (RP). You want to make sure you don’t get RP capped (100). So when you don’t have any spells that you can use, dump your RP. Unholy DK’s use Death Coil (DC) to dump their RP. As you use DC, you will gain stacks of Shadow Infusion (SI). SI is used to transform your minion into a MegaMinion. After 5 stacks of SI, use Dark Transformation (DT) to mutate your minion. In order to maximize your DPS, you always want you MegaMinion out. So always make sure you dump that RP with DC and get that SI so you can DT. Got that? Yeah, it’s Greek to me too! If you don’t have enough RP to DC, use your Scourge Strike to dump runes, and use Festering Strike to extend the length of your Diseases (FF/BP) on the target.

Cliff Notes: IT/PS –> SS –> DCx5 –> DT rinse and repeat.

Hopefully that helps some, hit me up if you have more questions or a walk through!

ColeBellQuestion

 

Thanks Cole for the question!

Question: What is the Blood rotation for tanking between levels 80 to 90?
My Response: Awesome question because I love blood tanking. Blood tanking rotation is super simple and can become very methodical once you master it.

Single Target – Drop Death & Decay (DND) at ranged to get some threat on the target because you run. Or you can Death Grip (DG) them to you. Follow it up with Icy Touch (IT) as you run towards the target (ranged attack) and then Plague Strike (PS) once you are in ranged. You want to apply both your diseases to help keep threat on the target and to also increase the damage done by Heart Strike (HS) and Blood Boil (BB). Use HS/BB to convert Blood Runes to Death Runes (DR). Having more Death Runes (DR), gives more chances to use Death Strike (DS). Death Strike is your major heal ability. Based on the DS heal (and your mastery), will determine the size of your Blood Shield (BS), which is just like a Disc Priests Bubble and works just like an absorb. Like all DK specs, you want to use your Rune Strike (RS) ability to drop your Runic Power. Using RS, will increase your threat while it lowers your Runic Power and also does a lot of damage because it can’t be dodged, parried, or blocked. That’s basically the DK Blood Rotation from level 80-90. Once you are level 87, you will get Soul Reaper, which does a metric ton of damage to an add/boss that’s below 35% health.

There is a lot more information for tanking at end-game, but I won’t go into that here just yet! Hopefully that helps.

 

Alright, that’s all the questions I didn’t already answer on Twitter. If you have more Death Knight related questions, please do not hesitate to ask. Best method to get ahold of me is Twitter. @Epic_Insanity. And keep an eye out for Secret Project #34 coming soon™!